3 Red Banners in Biden - Meaning of 3 red lines Explained ...

what is this i just downloaded (youtube code?)

so this is kinda a wierd story. I was planning to restart my computer. (cant remember why) I spend most of my time watching youtube videos so i had alot of tabs open. So i was watching the videos then deleting the tab but not opening new tabs. So i was down 2 i think 1 it was a pretty long video so i tried to open a youtube home page tab just to look while i listened to the video. And this is a short exerp of what i got.





YouTube











submitted by inhuman7773 to techsupport [link] [comments]

Live transcoding of mcast UDP MPTS input to mcast UDP SPTS output

Hi all,I'm working on a project where I need to do live transcoding with a satellite receiver as the input and multicast UDP SPTS as the output. I'd like to use the CPU for decoding but use NVENC for encoding. This stream would run 24/7.
Source Equipment - Satellite receiver MPOIP output (mutlicast UDP MPTS out of ethernet port on receiver)
Source codecs - Video is either MPEG-2 or AVC (h264), audio is AC3
Source resolution - Video is either 1080i @ 29.97fps or 720p @ 59.94fps
Destination - Multicast UDP SPTS out of ethernet port
Destination codecs - Video AVC, audio pass-through
Destination resolution - Maintain the source resolution and frame rate
Encoding specs as defined in documentation
Profiles/levels: Main profile @ level 4 or High profile @ level 4
Video bit rate: Between 5.5 and 10 Mbps (CBR or capped VBR)
Resolutions supported: 1080i @ 29.97 fps or 720p @ 59.94 fps
RAP interval: Fixed, capped (one or both) with two seconds maximum
Video buffer: 4 MB maximum (video bit rate x VBV delay)
GOP size: Fixed, capped (one or both) with two seconds maximum
PES header: PES header with PTS (and DTS if applicable) per picture (frame or field) is mandatory
DTS-AU arrival delay: Three seconds maximum
B-frames: 1080i/1080p at 3 or fewer; 720p at 7 or fewer
Weighted prediction: Optional (explicit, implicit, off)Deblocking looped filter: Optional (explicit, implicit, off)
Motion estimatin mode: Field, frame, macroblock-adaptive field/frame
Reference frame for motion prediction: 1080i/1080p at 4 or fewer; 720p at 9 or fewer
Entropy coding mode: Context adaptive binary arithmetic coding, context adaptive variable lenght coding
Inverse telecine: Optional (enable,disable)Other: Each encoded video sequence must start with a RAP
Below is an example of the ffmpeg command I'm currently using:
ffmpeg -hide_banner -loglevel info -threads 1 \ -fflags +genpts \ -i "udp://239.255.249.1:50001?overrun_nonfatal=1&fifo_size=9000000" \ -preset llhq -b:v 6000k -bufsize 6000k -minrate 6000k -maxrate 6000k \ -c:v h264_nvenc -profile:v high -rc cbr -level 4 -g 120 -bf 3 -refs 16 -strict_gop 1 \ -c:a copy \ -flags +global_header+cgop \ -f mpegts udp://225.1.2.2:2001?pkt_size=1316 
Does anyone know if this will meet all the requirements defined above or if there is a more efficient way to use ffmepg to meet these goals?
Thank you
submitted by mikecheat04 to ffmpeg [link] [comments]

Patch Notes v1.53 (Season 9 Update)

NOTE: The Season 9 Update will be live at 10am PDT/1pm EDT/7pm CEST
Blog Link: http://bit.ly/2Q1tX0V

THE HEADLINES

NEW CONTENT

Hot Wheels
Monstercat

CHANGES AND UPDATES

Competitive Season 8
Competitive Season 9
Progression
General

BUG FIXES

General

KNOWN ISSUES

submitted by Psyonix_Devin to RocketLeague [link] [comments]

MAME 0.209

MAME 0.209

With another month over, it’s time for another release, and MAME 0.209 is sure to have something to interest everyone. We’ve cracked the encryption on the Fun World CPU blocks, making Fun World Quiz, Joker Card, Mega Card, Power Card, Multi Win, Saloon and Nevada playable. Regular contributor shattered has added Кузьмич-Егорыч (Kuzmich-Egorych), a Russian Mario Brothers bootleg running on heavily modified Apple II hardware. In other Apple II news, CD-ROM drives now work with the Apple II SCSI card, and another batch of cleanly cracked floppies has been added to the software list. The NES SimCity prototype has been added to the software list, along with MMC5 improvements to support it, and better emulation for Famicom cartridges with on-board sound chips.
Henrik Algestam has continued his Game & Watch work, bringing Popeye (wide screen) and Zelda to MAME. Chess computer support has been expanded with Fidelity Chess Challenger 3, and additional versions of Applied Concepts Boris, and Novag Super Expert and Super Forte. Newly supported arcade games include Akka Arrh (an Atari title that failed location testing), Little Casino II, a French version of Empire City: 1931, and additional versions of Dock Man and Street Heat. A better LM3900 op-amp model means Money Money and Jack Rabbit are no longer missing the cassa (bass drum) channel, and mixing between music and speech is improved.
Bug fixes include the Rockwell AIM 65 being returned to working order, working support for multiple light guns on Linux from Kiall, corrected screen freeze behaviour on Deniam hardware from cam900, and better flashing characters on the Sinclair QL from vilcans. You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Translations added or modified

Source Changes

submitted by cuavas to emulation [link] [comments]

MAME 0.209

MAME 0.209

With another month over, it’s time for another release, and MAME 0.209 is sure to have something to interest everyone. We’ve cracked the encryption on the Fun World CPU blocks, making Fun World Quiz, Joker Card, Mega Card, Power Card, Multi Win, Saloon and Nevada playable. Regular contributor shattered has added Кузьмич-Егорыч (Kuzmich-Egorych), a Russian Mario Brothers bootleg running on heavily modified Apple II hardware. In other Apple II news, CD-ROM drives now work with the Apple II SCSI card, and another batch of cleanly cracked floppies has been added to the software list. The NES SimCity prototype has been added to the software list, along with MMC5 improvements to support it, and better emulation for Famicom cartridges with on-board sound chips.
Henrik Algestam has continued his Game & Watch work, bringing Popeye (wide screen) and Zelda to MAME. Chess computer support has been expanded with Fidelity Chess Challenger 3, and additional versions of Applied Concepts Boris, and Novag Super Expert and Super Forte. Newly supported arcade games include Akka Arrh (an Atari title that failed location testing), Little Casino II, a French version of Empire City: 1931, and additional versions of Dock Man and Street Heat. A better LM3900 op-amp model means Money Money and Jack Rabbit are no longer missing the cassa (bass drum) channel, and mixing between music and speech is improved.
Bug fixes include the Rockwell AIM 65 being returned to working order, working support for multiple light guns on Linux from Kiall, corrected screen freeze behaviour on Deniam hardware from cam900, and better flashing characters on the Sinclair QL from vilcans. You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Translations added or modified

Source Changes

submitted by cuavas to MAME [link] [comments]

Results of the Fourth Great FE:H Demographics and Opinions Survey!

Hi all,
The results are in! First of all, a sincere thank you to everyone who took the time to complete the survey. In total, there were just over 2,700 responses! If you responded to the survey or are interested in these results, feel free to share or otherwise increase the visibility. I don’t want anyone who took the time to respond to miss seeing the results!
For context, the survey was posted on June 26th, after the end of the first Tempest Trials and before the Ylissean Summer banner. FE:H was released nearly 150 days ago from the time of this posting.
As always, neither myself nor this survey are associated with Intelligent Systems or Nintendo in any way. Please direct feedback about the game itself to the official channels.
Now without further ado, let’s get into the results! Album with all the graphs combined is linked in the closing remarks section, though I’d recommend reading the post itself as it contains more analysis and comparisons to previously-asked questions to show trends.
 
Previous Survey Results: First_Survey | Second_Survey | Third_Survey

~ Demographics ~

As expected, 98.8% reached this survey through Reddit, though a handful of others joined in through shared links on Line, TV Tropes, and other mediums. If you shared the survey, make sure to share this results post with them as well!

60.1% began playing FE:H on release day, with 18.1% more beginning within release week. A further 8.5% began in February, 6.9% in March, 3.1% in April, 2.1% in May, and 1.1% in June. [Graph].

47.2% report being F2P, which is actually a slight increase compared to the previous survey, meaning this survey must have had comparatively more F2P respondents. Anyways, 27.7% of players have spent between $1 and $100, and 2.7% have spent over $1000. Full results here: [Graph].

24.9% are 19-21 years old, with 19.9% in the range 16-18, 21.6% in the range 22-24, and 21.3% in the range 25-30. Only 3.7% are below 15, and 7.5% are above 30 (with 0.1% above 40). Remember that these results are influenced by the subreddit’s demographics, and are not representative of the larger player population. [Graph].

82.3% of respondents are male, 15.1% female, and 1.4% non-binary (39 respondents). Remember that these results are influenced by the subreddit’s demographics, and are not representative of the larger player population. [Graph].

69.8% live in North America, followed by 18.6% in Europe. 3.7% in Asia, 3.5% in South America, 3.4% in Oceania, 0.7% in Central America & the Caribbean, 0.1% in Africa, and 0.2% in the Middle East. Remember that these results are influenced by regional availability, and the popularity of Reddit - a predominantly English speaking website - in those regions as well. [Graph].

78.2% of respondents are in Arena tier 16 or above. 43.5% are tier 18 or above, and 2.8% are tier 20. The median tier is 17, and the mode is 18. Full results here: [Graph].

~ Summoning ~

Bridal Blessings is the most summoned-from banner since the previous survey, with 75.8% of respondents reporting that they have summoned from it at least once. Runner-up is Rite of Shadows at 60.0%, then Echoes of Mystery at 50.7%. Full results here: [Graph].

Bridal Blessings is the most common orb-draining banner since the previous survey, with 41.1% of respondents reporting that they used the most orbs on it. Runner-up is Rite of Shadows at 13.8%, then Tempest Trials at 11.6%. Full results here: [Graph].

Bridal Blessings is the most common favorite banner since the previous survey, with 35.2% of respondents reporting it as their favorite. Runner-up is Rite of Shadows at 13.5%, then Tempest Trials at 13.3%. Full results here: [Graph].

76.8% summoned from the Bridal Blessings banner at least once (though the question above had this figure at 75.8%, so there’s some respondent error to account for). This is less than the Hero Fest (89.6%) and Spring Festival (81.7%) banners. [Graph].

18.9% spent money on orbs specifically for the Bridal Blessings banner, which is lower than the Hero Fest (34.3%) and Spring Festival (21.3%) banners. [Graph].

~ Grand Hero Battles ~

84.5% completed GHB Lloyd on Hard, and 79.0% on Lunatic. [Graph].

85.2% completed GHB Camus on Hard, and 79.3% on Lunatic. [Graph].

86.2% completed GHB Legion on Hard, and 62.3% on Lunatic. Only 37.3% completed Infernal. [Graph]. However, cross-analysis reveals that only 48.6% who completed Legion Infernal did so without any outside help.

The average difficulty rating for Lloyd Hard is 1.93, Camus Hard is 2.08, and Legion Hard is 2.50.
The average difficulty rating for Lloyd Lunatic is 3.03, Camus Lunatic is 3.29, and Legion Lunatic is 3.97.
The average difficulty rating for Legion Infernal is 4.77.
[Graph Part 1], [Graph Part 2].

16.9% used outside help (completion videos, team advice, other player’s strategies, etc) to beat Lloyd and 17.6% for Camus. However, 37.2% used outside help to beat Legion. [Graph].

~ Tempest Trials ~

27.1% scored in the 50,001 – 55,000 range (gotta get that Quickened Pulse!). 46.3% scored below 50,000. A sizeable 12.1% scored above 100,000! [Graph].

91.4% achieved the 4* Masked Marth reward, 75.6% got the Breath of Life 1 Seal, 69.9% got the 5* Masked Marth, and 56.4% made it to Quickened Pulse. 8.0% report that they did not get any of the special rewards. [Graph].

44.0% believed the Tempest Trials’ milestones and rewards were appropriate, while a comparable 43.9% believed they were not. [Graph].

Feelings about Masked Marth’s lack of skills were pretty evenly distributed – 30.3% felt it was an overall good design choice, 32.6% felt it was an overall bad design choice, and 37.1% were neutral. The average rating was 2.98. [Graph].

As for the Bonus Unit system, 34.5% felt positively, 32.5% felt negatively, and 33.0% were neutral. The average rating was 3.00. [Graph].

54.8% believe Survival should count more than Speed, while only 6.8% think the opposite. 27.5% thought they should be weighted evenly. [Graph].

39.8% prioritized Survival, 29.0% favored Speed, and 29.7% didn’t prioritize one over the other. [Graph].

75.0% completed Lunatic 7 difficulty at least once, and 87.33% completed Lunatic 5 or higher at least once. Full results here: [Graph].

65.1% played Lunatic 7 difficulty most often, while 17.7% favored Lunatic 5 and 11.2% favored Hard 5. Full results here: [Graph].

40.8% reported a 80-100% average completion rate on their chosen difficulty level. Full results here: [Graph]. Of those who reported playing Lunatic 7 most often, only 39.7% reported an 80-100% completion rate.

53.7% rated their preparedness for Tempest at a 4/5 or above. The average preparedness rating is 3.42. Full results here: [Graph].

25.8% rated the importance of Colorless Healers (Staff Users) in Tempest at a 5/5, while 36.6% rated it 1/5. The average rating was 2.80. Full results here: [Graph].

47.0% rated the importance of Dancers in Tempest at a 5/5, while 19.1% rated it 1/5. The average rating was 3.61. Full results here: [Graph].

39.6% used other Medic builds (Non-Staff units with healing skills) in their typical Tempest Trial runs, compared to 58.9% who did not. [Graph].

23.6% used a Horse Emblem team in their typical Tempest runs, 6.2% used a Flier Emblem team, and only 1.1% used an Armor Emblem team. [Graph].

57.3% of respondents used 81%-100% of their naturally-refilling stamina on the Tempest Trials for the duration of the event. 21.1% used 61% - 80%. Full results here: [Graph].

18.0% did not use any Stamina Potions on the Tempest Trials, 46.9% used 1-5, and 22.8% used 6-10. Full results here: [Graph].

63.5% felt that they had adequate time/stamina to reach the rewards they wanted during the Tempest Trials, while 30.3% felt they did not. [Graph].

40.7% wished the Tempest Trials event had been shorter, 35.6% felt it as a good length, and 18.6% wished it had been longer. [Graph].

31.9% want the Tempest Trials to occur Once a Month, while 34.4% want them to occur Every Other Month. Full results here: [Graph].

45.6% liked the Tempest Trials more than the Voting Gauntlets, 26.5% like the Voting Gauntlets more, and 19.8% like them both equally. [Graph].

36.6% rated their overall enjoyment of the Tempest Trials at a 4/5, but only 10.0% rated it a 5/5. The average enjoyment rating was 3.29. Full results here: [Graph].

76.6% rated the overall difficulty at a 4/5 or higher. The average difficulty rating was 3.98. Full results here: [Graph].

32.3% rated the overall quality of the event at a 4/5, and 34.5% at a 3/5. Only 3.9% rated it a 5/5. The average quality rating was 3.03. Full results here: [Graph].

Nino is the most common Tempest Trials MVP (14.8%), followed by Reinhardt (13.0%), Bride!Cordelia (6.0%), and M!Robin (4.9%). Top ten shown here: [Graph]. Runner-ups here: [Graph].

Tharja was most often used to defeat Veronica (11.2%), followed by Lucina (10.4%), Ryoma (9.0%), and Sanaki (7.7%). The top non-red is Nino (7.1%). Top ten shown here: [Graph]. Runner-ups here: [Graph].

The average number of Lv.40 Heroes is 25.5. The median is 22. For F2Ps starting during Release Week, the average is 24.32 and the median is 20.

~ Miscellaneous Topics ~

25.2% have used a Horse Emblem team in Arena offense, 8.5% have used Flier Emblem, and 3.0% have used Armor Emblem. [Graph].

85.4% have chosen skills for a hero based on a guide or unit build read online, compared to 13.4% who report never having done so. [Graph].

44.3% believe the new Voting Gauntlet underdog rule (where the losing team gets a 3x flag multiplier) had a positive effect on the Voting Gauntlets (4/5 or above), while 18.6% believe it had a negative effect (2/5 or below). The average rating was 3.31. [Graph]. This is a decline from the previous survey, where 65.0% thought the new rule was good for the gauntlets and only 6.6% thought it was bad.

Support for the new Arena scoring algorithm (taking merging and skills into account instead of only BST) is overwhelmingly positive, with 70.2% rating it a 4/5 or above, and only 5.5% rating it 2/5 or below. 24.4% are neutral. The average rating was 3.92. [Graph]. This is more or less in line with the results from the previous survey, where 73.1% preferred the new Arena scoring algorithm and 5.1% preferred the old one.

Support for Sacred Seals and the S-skill slot are similarly positive, with 65.9% rating it a 4/5 or above, and only 3.2% rating it 2/5 or below. 31.0% are neutral. The average rating was 3.86. [Graph]. Again, comparable to the previous survey where 75.7% were glad that the Seals had been added while 4.5% wished they had not been added.

Support for the new defense tile terrain is positive as well, with 66.4% rating it a 4/5 or above, and only 7.9% rating it 2/5 or below. 25.7% are neutral. The average rating was 3.84. [Graph]. The previous survey had a 65.9% positive rating, and 7.6% negative.

18.7% believe 6* Heroes will eventually be added to FE:H, compared to 62.1% who believe they will never be added. [Graph]. This is a 16.2% decrease since the last time the question was asked (34.9% previously believed they would be added eventually). Similarly, those who believe 6* Heroes will never be added has increased by 18.4%.

40.7% believe that every playable character from every main-series FE game will be added eventually, compared to 43.9% who do not believe this will be the case. [Graph]. This is a 23.3% decrease since the last time the question was asked (64.0% previously believed they would all be added eventually). Similarly, those who don’t believe every character will be added has grown by 21.3%.

29.5% believe they will eventually reach Tier 20 in Arena, compared to 50.6% who believe they never will. [Graph].

79.4% believes that Intelligent Systems cares about its Free to Play userbase, while 6.9% believe they do not. This is a 4.7% decrease from 84.1% in the previous survey over a month ago. [Graph].

44.3% have purchased Fire Emblem Echoes: Shadows of Valentia, and a further 18.8% say they haven’t yet, but they plan to. 36.7% said No. [Graph]. The previous survey’s question “Are you planning to buy …” had 54.5% Yes, 28.8% No, and 15.9% Undecided.

Only 4.0% have the default in-game name (Kiran, for English language). [Graph].

70.3% have never changed their in-game name since account creation. 18.0% changed it once, and 9.7% changed it a few times. Only 0.4% change it at least once a week. [Graph].

33.5% have Sharena at 5* rarity, 20.1% have Anna at 5* rarity, and 11.0% have Alphonse at 5* rarity. 60.0% do not have any of the Askr Trio at 5* rarity. [Graph].

~ 5* Hero Data ~

Note: This recurring section is used to gather data and plot the average number of 5* Heroes among the playerbase as the game progresses. Here, there’s a distinction between the AVAILABLE number of 5s, and the TOTAL number of 5s.

AVAILABLE number of 5*s refers to the number of heroes in your barracks with a gold border, regardless of whether they were summoned or upgraded with feathers. Do NOT include merges (eg. Hector Lv.40+4 counts as one unit, not five).

TOTAL number of 5s refers to the sum of all the 5 heroes you’ve ever had. This is the number of heroes in your barracks PLUS merges, and 5*s used for inheritance (eg. Hector Lv.40+4 counts as five, and a Hector sent home to give another unit Distant Counter counts as another one).

For the current AVAILABLE number of 5* Heroes:
  • 20.93 is the average number of 5* heroes available in barracks among all players.
  • 14 is the cutoff for the 25th percentile
  • 18 for the 50th percentile
  • 23 for the 75th percentile
  • 32 for the 90th percentile
  • 42 for the 95th percentile
  • 77 for the 99th percentile

For the TOTAL number of 5* Heroes:
  • 23.94 is the average number of 5* heroes obtained for all players.
  • 15 is the cutoff for the 25th percentile
  • 20 for the 50th percentile
  • 26 for the 75th percentile
  • 36 for the 90th percentile
  • 49 for the 95th percentile
  • 104 for the 99th percentile

Following feedback, I also included a ranged variant for these questions. The results of the range-based restatements is below:

For the AVAILABLE number of 5* Heroes:

16-20 is the most common range at 28.1%. The next two largest are on either side: 11-15 at 22.6% and 21-25 at 18.8%. The median range is 16-20 (Median error fixed thanks to u/QRioss 's sharp eyes!). Full results here: [Graph].

For the TOTAL number of 5* Heroes:

16-20 is again the most common range at 23.9%, with 11-15 at 16.9% and 21-25 at 22.0%. The median range is 16-20 (Median error fixed thanks to u/QRioss 's sharp eyes!). Full results here: [Graph].

Let me know whether you like the range-based form better or worse than the regular.

Finally, the number of 5* units sacrificed for Skill Inheritance is overwhelmingly in the 0-5 range (91.2%), but the question was flawed. As a commenter pointed out, the 0-5 option should have been separated to 0 and 1-5 to differentiate between those who would sacrifice a 5* for SI and those who would not. As such, the results for this question should be taken with a grain of salt. Full results here: [Graph].

~ Special Results: Number of 5* Heroes by Join Time ~

The following is a graph plotting the Number of 5* Heroes by Join Time: [Graph].

~ Special Results: # of 5* Heroes vs. Money Spent ~

The following graph plots the average number of 5* heroes for each spending bracket: [Graph].

Do not take this as incentive to spend more for higher return – remember that gachas are gambling, and can be addicting. Always have a plan of how much you’re willing to spend, and stay below an amount you can afford and feel comfortable with.

~ Special Results: 5* Hero Data for F2Ps joining during Release Week Only ~

For the current AVAILABLE number of 5* Heroes:
  • 16.64 is the average number of 5* heroes available in barracks among Release Week F2Ps.
  • 13 is the cutoff for the 25th percentile
  • 17 is the cutoff for the 50th percentile
  • 20 for the 75th percentile
  • 23 for the 90th percentile
  • 24 for the 95th percentile
  • 29 for the 99th percentile

For the TOTAL number of 5* Heroes:
  • 18.38 is the average number of 5* heroes obtained for Release Week F2Ps.
  • 14 is the cutoff for the 25th percentile
  • 19 is the cutoff for the 50th percentile
  • 22 for the 75th percentile
  • 25 for the 90th percentile
  • 27 for the 95th percentile
  • 34 for the 99th percentile

~ Bonus Questions ~

Who is your favorite Hero?
  • Nino (7.7%) is the winner, followed by Ike (6.3%) and Lucina (4.5%)
  • Top ten here: [Graph].
  • Runner-ups here: [Graph].

Which Hero do you dread facing in battle the most?
  • Reinhardt (26.2%) is far and away the winner, followed by Azura (12.2%) and Hector (10.6%)
  • Top ten here: [Graph].
  • Runner-ups here: [Graph].

Who is the most Overrated Hero?
  • Hector (21.0%) is the winner, followed by Reinhardt (15.5%) and Takumi (8.8%)
  • Top ten here: [Graph].
  • Runner-ups here: [Graph].
  • Since last time, Hector has stolen the top spot from Takumi, Reinhardt rose from #6 to #2, and Nino has entered the top 10.

Who is the most Underrated Hero?
  • Alfonse (5.2%) is the winner, followed by M!Robin (4.8%) and Klein (2.5%)
  • Top ten here: [Graph].
  • Runner-ups here: [Graph].
  • Since last time, Alfonse has risen from #6 to #1, Hana has fallen from #4 to #10 and Subaki has fallen from #3 out of the top 10 entirely. Cecilia, Eliwood, and M!Corrin entered the top 10.

If you could immediately receive any Hero at 5* rarity, who would it be?
  • Hector (12.3%) is the winner, followed by Bride Cordelia (11.2%) and Azura (6.4%)
  • Top ten here: [Graph].
  • Runner-ups here: [Graph].
  • Since last time, Julia has fallen from #4 to #8, and Celica and Spring Camilla entered the top 10.

Sacred Stones (30.6%) is the game most wanted to be featured on the next new banner. The runner-up is Radiant Dawn (11.5%), followed by Awakening (7.0%). Full results here: [Graph].

Graphs for the “Rate your feelings on the following statements” questions:
  • [Graph 1], [Graph 2], [Graph 3].
  • The most responses of “Strongly Agree” is on the statement “Nino always does her best.”
  • More people think that Takumi did something wrong than think Takumi did nothing wrong
  • Most people agree that Veronica deserves friendship
  • “There should be a way to change boon/bane/ivs” average score is 3.69.
  • “Nothing will ever be as good as Chrom vs Ephraim” average score is 3.20.
  • “There should always be some amount of login orbs” average score is 4.35.
  • “Nino always does her best” average score is 4.17.
  • “The best thing about the gauntlets is the fanart” average score is 3.74.
  • “Takumi did nothing wrong” average score is 2.77.
  • “I would pull on a Summer seasonal banner” average score is 4.03.
  • “Veronica deserves friendship” average score is 3.69

~ Feedback ~

As always, I received lots of great feedback, both in your survey responses and in the thread itself. My goal is to make each survey even more refined than the last, and I think it’s come a long way since the first one. A heartfelt thank you to all participants for your encouragements and criticisms - these surveys wouldn’t be where they are without your feedback. But it’s not all serious: feedback messages also included:

  • Greetings from Finland, Hong Kong, Canada, Russia, Indonesia, and the Caribbean. Hello!
  • Equal amounts of praise and criticism for the joke questions at the end
  • 3 people think I’m secretly a Nintendo/IS employee – I wish!
  • Inquiries about Shadows of Valentia: I’m playing it right now, near the beginning of Act 4. It’s pretty good, but still has its share of flaws. Alm > Celica, fight me
  • A detailed description of why Setsuna should wield the Fujin Yumi instead of Takumi
  • 10 messages of Veronica love, 19 messages of Veronica hate
  • Multiple people responding during work
  • 15 Anti-Takumi messages
  • 1 Offer for a candlelit dinner
  • The usual F2P BTW, Disgusting, Skilled Roy, Do your Best, Jojo memes, and too many other memes to possibly mention!
I do read all of the feedback – if you want a direct response to something you wrote, comment below or PM

~ Closing Remarks ~

[For all of the graphs in one album, click here].

Thanks again to everyone who participated! I hope you find the results interesting, and if there’s anything else you think can be discovered from the data, let me know and I’ll do my best to oblige!
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How to use the flagcandle indicator for binary options. 60 sec. strategy

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