PING Command in Linux with examples - GeeksforGeeks

The Meta Unicorn - Diana Invoke

The Meta Unicorn - Diana Invoke

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A Pre Note

I am not a top-100 player, as given the inevitable RNG of effects, matchups and draws in card games, and the lack of rewards for ranking up in LoR, I simply don't see the point in painstakingly grinding up to such a level. The highest I've climbed is low Diamond, but considering the above knowledge, I believe that at a certain skill level (perhaps at around Platinum), it's more about how much time one can put in than how skilled they are. HOWEVER, considering all this, I have the absolute conviction that this deck is a top-100 worthy deck.

Introduction

This is the only deck that I've played since Day 1 of Call of the Mountain, with various modifications, and I believe that it is a completely undiscovered meta unicorn. I've never faced a similar deck on ladder, and my deckbuilding experiments with any other archtypes have left me completely unsatisfied with the lack of interaction and agency, as well as the sheer counterability of the vast majority of tools currently out there.
A lot of people are frustrated with the current meta - a lot of points of which are covered by BruisedByGod in his recent video critique. To summarize his main points:
  1. Most answers are completely outclassed by threats
  2. Sheer lack of healing options locks out deckbuilding choices
  3. Most top-tier strategies prey on lack of interactivity (Pirate Burn, Lee Sin OTK, Star Spring)
This is a Control deck which, while originally devised to prey on the inevitably popular Aurelion Sol and Troll Chant and abuse the broken, flexible toolbox of Invoke on Day 1, also manages to both answer all 3 of these problems efficiently.

Card Choices

Early Tempo/Nightfall

Simply the best available early-game that an Invoke Targon deck could hope to muster - Diana functioning as both early game and late-game removal (we have just enough Nightfall Synergy) for practically no investment, Pale Cascade being legitimately one of the most broken cards currently in the game, and the ping cards also serving a modicum of uses at all stages of a match.
Spacey Sketcher has been severely underrated so far - providing critical tools for certain matchups and/or providing early game minions without needing to actually run them (a fundamental weakness of faster decks top-decking late). Its 'discard-replace' synergy with our late-game, as well as Duskpetal Dust and meta-call flex cards is just icing on the cake.
Finally, note how every early game card I've chosen scales well and still plays a role as the game goes later; as removal, Elusive blocking, tool-building, Burst-speed Nightfall, pings and cantrip Combat Tricks. This is an often overlooked but fundamental difference between Control early-drops, and aggro early-drops (such as Precious Pet).
~

Removal

These two cards, combined with any generated Obliterates, form the only proper removal this deck has - and were the catalyst for me creating this deck in the first place. All three of these removal types leave almost NO room for the opponent to interact with them, and I believe that is the sole condition for a high-cost removal spell to be playable in the current game state.
NOTE: Ruination is easily and always played around at a high-level of play - and leaves the opponent with ALL of the agency/choice to play around it/bait it exactly how they wish, instead of you (whose only options are to play the card too early and get out-tempo'd afterward, use more than 3 mana elsewhere to catch-up at which point it becomes unplayable, or lose the game to a sudden-attack completely at your opponent's discretion) - the ultimate NO-NO for this deck: I never even considered putting it in.
~

Meta Call Flex Spots

At times I feel as if this card could be cut to 1 copy, but right now 2 feels great against the current meta, and drawing into at least one is almost necessary in order to compete with Star Spring (Obliterate is conditional and too great a tempo loss early on). In other metas previously, I've experimented with 1 copy of Passage Unearned, as well as 2 extra copies of Lunari Shadestalker.
~

Literally Everything Else One Could Ever Hope to Need

I still believe that Invoke is one of the most broken mechanics currently in the game. This is one of the heaviest late-game decks I can possibly imaginable, yet the only cards above 5-mana we run are removal, and our mid-game minions and healing straight up provide whatever early OR late-game tools we might possibly need in any matchup - it's simply overly flexible (flexilibity in card games being a MUCH bigger deal than most people give it credit for) and not enough of a tempo/stat sacrifice IMO. I think that Invoke as a mechanic is even stronger when ran in bulk, and especially in a Control deck - as the game goes on slowly you generate a toolbox that can handle just about any dynamic situation that meta decks can throw your way.
The spell-mana nerf to Living Legends has balanced it out quite a bit, however the same-nerf to Cosmic Inspiration still hasn't convinced me that it isn't in the top 5 least healthy effects that a game based on carefully stat-balanced of minion trading could ever have (hit me up with your Cosmic Inspiration hate!) - a large proportion our games are won by this disgusting effect.
Solari Priestess and Starshaping need no introduction as some of the most popular, utilitarian Invoke cards, however Mountain Scryer and Moondreamer (not so much Lunari Priestess) really put in the work, and I've never seen anyone else play these cards. The former provides crazy mana-advantage as the game goes on given our huge focus on Celestials (it's a shame we can't afford to push its Invoke chances even higher), and the latter has juuussst the right stat distribution at 3/5 to blockade most midgame tempo plays out opponent might go for.
NOTE: Aurelion Sol is straight up unnecessary to compete late-game, is always burdensome and clunky draw, ruins our surprise factor (though that doesn't exist anymore with this post being made), and we often outvalue decks running him anyway (don't forget that the original premise of this deck was 'How can I best remove Aurelion?').
~

Matchups/Strategy (Order Based on Mobalytics Tier List)

Lee Sin (60/40)

A somewhat favored matchup - although more recent lists that have cut Bastion in favor of Nopify may be a bit more in their favor (a proper Ping Counter). Hard mulligan for Spacey Sketcher, Sunburst and our pings. Generating Silence (Equinox) for Mentor of the Stones/Zenith Blade is our main early game goal. Our Mid-to-Late game goal is removing all 3 Lee Sin's at the expense of practically everything else (the rest of their deck is pretty much completely irrelevant, but rushing them down is also pretty much impossible) - after which our win is basically guaranteed.
~

Swain/TF (80/20)

I believe that we are very, very heavily favored if played properly (although it's a VERY nuanced matchup to play right), and most of our losses come from bricking our early-game draws and/or not drawing/generating a single Starshaping/Golden Sister as their burn damage inevitably builds up. Hard mulligan for all 1/2 cost cards (only keep 1 Pale Cascade with a 1/2 cost minion).
~

Pirate Aggro (55/45)

We are much more prone to bricking on draws here than Swain/TF, as we need quite a specific hand to deal with their onslaught - This is probably our most draw-dependent, low-agency matchup by far - as face-deck matchups tend to be. In addition - Captain Farron is much more effective against our removal strategy than the likes of Leviathan. Nonetheless, from my experience I think that we're still every-slightly-so favored in this matchup - often winning by the skin of our teeth. Starshaping/Golden Sister are mandatory late-game, and not bricking by not drawing/generating either is also basically a loss. Hard mulligan for all 1/2 drops, and keep a single Sunburst for Gangplank if your hand is already looking great.
~

Warmother's (25/75)

A very unfavored and binary matchup (see below as to why) that has luckily become rarer recently. Mulligan for Removal/Invoke cards.
~

Trundle/Asol (75/25)

This deck was basically created on Day 1 specifically to destroy Trundle/Asol. Sadly though, even at 75/25 the matchup is worse than it should be due to the nature of Invoke RNG - if one player draws into Cosmic Inspiration and the other didn't the match is over, full stop + the occasional shenanigans involving The Great Beyond uninteractibly going face and non-stop Living Legends value. Mulligan for Sunburst, Vengeance and pings.
~

Discard Aggro (80/20)

I don't know why this deck is considered competitive - maybe because our matchup here is basically as favored as TF/Swain except without any gameplay nuance required on our part. Mulligan for 1-2 drops. Keep Solari Priestess/Sunburst if hand is good. Only necessary statistical losses to bad early draws against an aggro archtype.
~

Fiora/Shen (70/30)

Another draw dependent, but quite favored matchup. Quite difficult to play though - you need to balance maintaining some modicum of tempo whilst also being able to deal with their crucial threats. Mulligan for 1-2 drops ESPECIALLY Pale Cascade/Pings, and Removal.
~

Scouts (60/40)

Basically the Pirate Aggro matchup but a tad bit slower and with no burn - giving you more leeway to make up for bad draws both early and late.
~

Leona/Lux (80/20)

Basically the Trundle/Asol matchup except with no 'must remove ASAP' threats giving you more leeway to make up for bad draws. Celestial RNG and especially Cosmic Inspiration still give them a chance to win as usual.
~

Shyvana Dragons (50/50?)

I surprisingly, haven't faced too much of this deck yet personally, but looking at it's cards compared to ours, I think the matchup would be about 50/50 (an otherwise favourable looking matchup affected a bit by their high tempo removal and guaranteed Cosmic Inspiration in the form of Kadregrin).
~

Ashe/Sejuani (70/30)

This matchup is dependent on whether we draw removal for Ashe somewhat on curve, how much tempo they manage to build early on and whether we draw good enough to afford to play around Reckoning. Mulligan for Sunburst, Solari Priestess, Pings and Diana (only if you've already drawn support) as our other standard early drops are all pretty ineffective against theirs.
~

Endure (85/15)

Probably our most favored meta-deck matchup, and unfortunately rarer recently. Their win conditions - Kalista, Blighted Caretaker tempo, Neverglade Collector and They Who Endure simply don't stand a chance against our toolbox. Most losses come from unanswered Blighted Caretaker tempo. Mulligan for Spacey Sketcher, Sunburst and Pale Cascade.
~

Deep (0/100)

The biggest downside and sheer impossible matchup of this archtype. Maokai manages to pack even less interactivity/inevitability than we do, and the nature of our deck gives us no chance of out-tempoing Deep early OR late. Auto-concede.
~

Diana/Nocturne (75/25)

A simpler aggro matchup than the others. Mulligan for 1-2 drops - especially Spacey Sketcher and Diana, as well as Sunburst.
~

Tahm-Kench/Soraka (70/30?)

Another matchup that I haven't faced too much of just yet. Mulligan hard for Divergent Paths and Solari Priestess - Once we remove their uninteractive element trump-card in the Landmark win-condition, if we can survive their early tempo, the rest of the match should be a cinch given our heal/health-ignoring conditionless removal for their Champions.
~

Conclusion

Thanks for reading up to this point, and pardon my formatting, the ridiculous length and the sheer pomposity of it all.
I still think Invoke is flexible to the point of being broken and the only reason the matchup spread is so good. I also think that with the release of this guide - more people will come to recognise this archtype and the element of surprise affecting enemy mulligans against an assumed more aggro, Nightfall-focused Diana archtype will be lost. People will also know to play around less common cards such as Sunburst, and I expect winrates to fall somewhat across the board.
To conclude this guide, I'd like to say that this is this is not a healthy deck. At the deepest level, this deck is fundamentally about removing agency from your opponent and giving it to yourself, as well as securing the critical boon of having inevitability over your opponent in a game with the nature of LoR. If all decks were like this, LoR would completely cease to be fun.
What else do I think is unhealthy right now? - Simple: anything removing interactivity from your opponent - ESPECIALLY as a win condition; Maokai, Star Spring, Cosmic Inspiration, Lee Sin. The avenues through which these cards can be interacted with are way too limited right now.
A lot of the metagame nowadays is about having an uninteractable win condition, or focusing damage to face so fast the opponent has no chance to react - another form of non-interactivity. Here's hoping that the meta in the near future heads back in the direction of the close but fair midrange board battles we all came to love back in vanilla LoR.
~
(slinx4)
submitted by poklipart to LoRCompetitive [link] [comments]

Over-Optimizing for Performance

Recently on the csharp subreddit, the post C# 9.0 records: immutable classes linked to a surprisingly controversial article discussing how C# 9.0's records are, underneath it all, immutable classes. The comments are full of back-&-forth over whether one should use records for ease or structs for performance. The pro-struct argument revolved around the belief that performance should always be a developer's #1 priority, and anything less was the realm of the laggard.
Here is a real-world example that shows with stark clarity why that kind of thinking is wrong.
Consider the following scenario:

1

You're working on a game with dozens, maybe hundreds of people on the team; you don't know because when you were cross with facilities about them removing all the fluorescents, you got accused of being against the new energy saving initiative. Now you swim in a malevolent ocean of darkness that on some very late nights alone in the office, you swear is actively trying to consume you.
 

2

The team that preceded you inherited an engine that is older than OOP, when source repositories were stacks of 8-inch floppies, and it looked as if Jefferson Starship was going to take over the world. One year ago they bequeathed upon the company this nightmare of broken, undocumented GOTO spaghetti & anti-patterns. You're convinced this was their sadistic revenge for all getting fired post-acquisition.
 

3

Management denied your request to get headcount for an additional technical artist, but helpfully supplied you with an overly nervous intern. After several weeks working alongside them, you're beginning to suspect they're pursuing something other than a liberal arts degree.
 

4

Despite the many getting started guides you spent countless evenings writing, the endless brownbags nobody attended, and the daily dozen emails you forward to oppressively inquisitive artists comprised of a single passive-aggressive sentence suggesting they scroll down to the part that begins FW: FW: FW: FW: FW: FW: RE: WE BROKE TOOL NEED WORKAROUND ASAP ...
 
...yes, despite all of that, the engineering team still spent days tracking down why the game kept crashing with Error 107221: У вас ошибка after re-re-re-re-re-throwing an ex_exception when it couldn't (and should never even try to) load a 16K-textured floor mat.
 

5

Despite your many attempts to politely excuse yourself, one blissfully unaware artist exhausts 48 minutes of your lunch break explaining how the Pitchfork review for the latest "dope slab" of this TikTok-Instagram-naphouse artist you never heard of was just sooooo unfair.
 
And then in their hurry to finish up & catch the 2:30 PM bus home, they forget to toggle Compress To CXIFF (Custom Extended Interchange File Format), set the Compression slider 5/6ths of the way between -3 & -2, look to their left, look to their right, click Export As .MA 0.9.3alpha7, and make absolutely, positively, 100% SURE not to be working in prod. And THAT is how the game explodicated.
 

6

You know better than anyone the intermediate file format the main game loop passes to Game.dll, memory mapping it as a reverse top-middle Endian binary structure.
 
You know for 381 of the parameter fields what their 2-7 character names probably mean.
 
YOU know which 147 fields always have to be included, but with a null value, and that the field ah_xlut must ALWAYS be set to 0 unless it's Thursday, in which case that blackbox from hell requires its internal string equivalent: TRUE.
 
YOU know that the two tech artists & one rapidly aging intern that report to you would totally overhaul tooling so artists would never "happen" again, but there just aren't enough winters, springs, summers, falls, July 4ths, Christmas breaks, Presidents Days, and wedding anniversaries in a year to properly do so.
 

7

If you could just find the time between morning standups, after lunch standups, watersprint post-mortems, Milbert's daily wasting of an hour at your desk trying to convince you engineering should just rebuild the engine from the ground up in JavaScript & React, & HR's mandatory EKG Monitor job satisfaction surveys, you might be able to get at least some desperately-needed tooling done.
 
And so somehow you do. A blurry evening or two here. A 3:00 AM there. Sometimes just a solitary lunch hour.
 
Your dog no longer recognizes you.
 
You miss your wife calling to say she's finally cleaning out the hall closet and if you want to keep this box of old cards & something in plastic that says Underground Sea Beta 9.8 Grade, you better call her back immediately.
 
And your Aunt Midge, who doesn't understand how SMS works, bombards you one evening:
your father is...
no longer with us...
they found him...
1 week ago...
in an abandoned Piggly Wiggly...
by an old culvert...
split up...
he was then...
laid down to rest...
sent to St. Peter's...
and your father...
he's in a better place now...
don't worry...
it's totally okay...
we decided we will all go...
up to the mountain
 
You call your sister in a panic and, after a tidal wave of confusion & soul-rending anxiety, learn it was just Hoboken Wireless sending the messages out of order. This causes you to rapidly cycle.
 

8

On your bipolar's upswing, you find yourself more productive than you've ever been. Your mind is aglow with whirling, transient nodes of thought careening through a cosmic vapor of invention. It's like your brain is on 200mg of pure grade Adderall.
 
Your fingers ablaze with records, clean inheritance, beautiful pattern matching, bountiful expression syntax, aircraft carriers of green text that generate the most outstanding CHM for an internal tool the world has ever seen. Readable. PERFECTLY SOLID.
 
After much effort, you gaze upon the completed GUI of your magnum opus with the kind of pride you imagine one would feel if they hadn't missed the birth of their son. Clean, customer-grade WPF; tooltips for every control; sanity checks left & right; support for plugins & light scripting. It's even integrated with source control!
 
THOSE GODDAMNED ARTISTS CAN'T FAIL. YOUR PIPELINE TOOL WON'T LET THEM.
 
All they have to do is drag content into the application window, select an options template or use the one your tool suggests after content analysis, change a few options, click Export, and wait for 3-5 minutes to generate Game.dll-compatible binary.
 
Your optimism shines through the commit summary, your test plan giddy & carefree. With great anticipation, you await code review.
 

9

A week goes by. Then two. Then three. Nothing. The repeated pinging of engineers, unanswered.
 
Two months in you've begun to lose hope. Three months, the pangs of defeat. Four months, you write a blog post about how fatalism isn't an emotion or outlook, but the TRANSCENDENCE of their sum. Two years pass by. You are become apathy, destroyer of wills.
 

10

December 23rd, 2022: the annual Winter Holidays 2-hour work event. The bar is open, the Kokanee & Schmidt's flowing (max: 2 drink tickets). The mood a year-high ambivalent; the social distancing: acceptable. They even have Pabst Blue Ribbon, a beer so good it won an award once.
 
Standing beside you are your direct reports, Dave "Macroman" Thorgletop and wide-eyed The Intern, the 3 of you forming a triumvirate of who gives a shit. Dave is droning on & on about a recent family trip to Myrtle Beach. You pick up something something "can you believe that's when my daughter Beth scooped up a dead jellyfish? Ain't that something? A dead jellyfish," and "they even had a Ron Jons!"
 
You barely hear him, lost as you are in thought: "I wish I had 2 days of vacation." You stare down ruefully at your tallboy.
 
From the corner of your eye you spot Milbert, index finger pointed upward, face a look of pure excitement.
 
"Did I tell you about my OpenWinamp project? It's up on SourceForge", he says as he strides over. It's unsettling how fast this man is.
 
"JAVASCRIPT IS JUST A SUBSET OF JAVA!" you yell behind you, tossing the words at him like a German potato masher as you power walk away. It does its job, stopping Milbert dead in his tracks.
 
Dave snickers. The Intern keeps staring wide-eyed. You position yourself somewhat close to the studio's 3 young receptionists, hoping they serve as a kind of ritual circle of protection.
 
It works... kind of. Milbert is now standing uncomfortably close to The Intern, Dave nowhere to be seen.
 
From across the room you distinctly hear "Think about it, the 1st-person UI could be Lua-driven Electron."
 
The Intern clearly understands that words are being spoken to them, but does not comprehend their meaning.
 
You briefly feel sorry for the sacrificial lamb.
 

11

You slide across the wall, putting even more distance between you & boredom made man. That's when you spot him, arrogantly aloof in the corner: Glen Glengerry. Core engineering's most senior developer.
 
Working his way up from a 16-year old game tester making $4.35 an hour plus free Dr. Shasta, to pulling in a cool $120K just 27-years later, plus benefits & Topo Chicos. His coding style guides catechism, his Slack pronouncements ex cathedra; he might as well be CTO.
 
You feel lucky your team is embedded with the artists. You may have sat through their meetings wondering why the hell you should care about color theory, artistic consistency, & debates about whether HSL or CMYK was the superior color space (spoiler: it's HSL), you were independent and to them, a fucking code wizard, man.
 
And there he stands, this pseudo-legend, so close you could throw a stapler at him. Thinning grey-blonde tendrils hanging down from his CodeWarrior hat, white tee with This Guy VIMs on the back, tucked into light blue jeans. He's staring out into the lobby at everything and yet... nothing all at.
 

12

Maybe it's the 4.8% ABV. Maybe it's the years of crushing down anger into a singularity, waiting for it to undergo rapid fiery expansion, a Big Bang of righteous fury. Maybe it's those sandals with white socks. Maybe it's all three. But whatever it is, it's as if God himself compels you to march over & give him a piece of your mind, seniority be damned.
 
"Listen, you big dumb bastard..."
 
That... is maybe a little too aggressive. But Glen Glengerry barely reacts. Pulling a flask out of his back pocket, he doesn't look over as he passes it to you.
 
Ugh. Apple Pucker.
 

13

"I thought bringing in your own alcohol was against company policy", wiping sticky green sludge from your lips. He turns with a look of pure disdain & snorts.
 
"You think they're going to tell ME what I can & can't bring in?" He grabs the flask back, taking a big swig.
 
For what feels like an eternity, you both stand in silence. You swallow, speaking softly. "None of you even looked at my code. I worked very, very hard on that. My performance review for that year simply read 'recommend performance improvement plan." The words need no further context.
 
"I know", Glen² replies. "That was me."
 

14

Now you're not a weak man, and maybe in some other circumstance you would have punched him in the goddamn lip. But you feel nothing, just a hollowness inside. "Why?", you ask, wondering if the answer would even matter.
 
"Because you don't use Bulgarian notation. Because your method names aren't lower camel case. Because good code doesn't require comments. Because you use classes & records over more performant structs, pointlessly burdening the heapstack. BECAUSE. YOUR CODE. IS. SHIT."
 
You clinch your fists so tightly the knuckles whiten.
 

15

He looks away from you, taking another sip of green goo. "You're not a coder. You're an artist masquerading as one" he speaks, as if it were fact.
 
The only thing artistic about you is the ability to create user-friendly internal tooling using nothing but a UI framework, broken down garbage nobody wants to touch, & sheer willpower. If your son's life depended on you getting accepted into art instruction school, you couldn't even draw a turtle.
 
He doesn't pause. "I'll champion ruthless micro-optimization until the day I die. But buddy, I'm going to let you in on a little secret: you aren't here to improve workflow. You're here to LOOK like you're doing something NOBODY else can."
 
He goes on. "What do you think those artists are going to do when they have to stare at a progress bar for 4, 5 minutes? They're going to complain your tool is slow."
 
"Sure, it may take them 20, 30 minutes to do it the old way, there'll be an error, and either they'll stare at it for 30 minutes before adding that missing semi-colon or they'll come get you. And you'll fix it. And 1 week later, they won't remember how. And you'll stay employed. And every. Body. Wins."
 

16

A little bit of the pride, the caring, wells back up inside from somewhere long forgotten.
 
"You don't think we should care about rapid application development & KISS, quickly getting things out that help our team, instead devoting ourselves to shaving off ticks here & there? What do you think artists are going to do with those 4 minutes you talk about?
 
You don't stop. "I'll tell you what they'll do. They'll 9GAG for 20 minutes straight. They'll listen to podcasts about dialectical materialism vis-a-vis the neo-feudalism that is a natural extension of the modern world's capitalist prison. They'll Reddit."
 
His silence gives you the bravery to push the limits.
 
"Christ, man. Are you only in it for the $120K..."
 
He corrects you: "...$123K."
 
"...only in it for the $123K/year? The free snacks from the microkitchen? The adulation? Have you no sense of comraderie?? No desire to push us to something better?! No integrity?!!!"
 
His eyes sharply narrow, face creases in anger. You clearly have overstepped your bounds.
 

17

"You think I don't have integrity? No sense of teamwork? I'm only in it for the cold cash? You think I don't care about you all?", he roars.
 
A light volley of small green flecks land on your face.
 
"Why do you think they made a 16-year old tester the lead developer of a 1993 Doom clone?! Because my code was clean & painless to work with?! Because I made coding look easy?! No! IT WAS BECAUSE I WAS A GOD TO THEM.
 
And from a God, a PANTHEON. We built monuments to over-engineering! We crafted that of 7 weeks onboarding, that of immortal bugs, demonic hosts spawned by legion from the very loins of a fix. It took 2 years before a developer could BEGIN to feel confident they knew what they were doing. And by that time, they were one of US!
 
You think the team we laid off November '19 was fired because they were bad at their jobs? NO! It was because they worked themselves out of one. They didn't leave us a broken pipeline. They left an internal Wiki, a wealth of tools & example projects, and a completely transparent code base.
 
We couldn't have THAT, now could we? No, we couldn't. So we got rid of it. ALL OF IT. Poof. Gone. Just like that. Before anyone even knew a THING."
 
He leans forward, so close his psoriasis almost touches yours.  
With an intensity that borders on frightening, he whispers "You think they left us Game.dll? I fucking *MADE** Game.dll."*
 
The words hit hard like a freight train.
 

18

And without another word, he turns & leaves. You're left there, alone, coworkers milling about, with only one thought.
     
Were one to get a hobby, should it be cocaine?
 

In Conclusion

It's these kinds of situations that make me believe there are far more important considerations than a ruthless dedication to performance, even in the game industry as my real-world scenario so clearly demonstrates.
 
Like, records are cool & shit.
submitted by form_d_k to shittyprogramming [link] [comments]

The SS Cardif

“Attention all crew; I repeat - Attention all crew.” the ship - wide loudspeaker announced.
He and the runtime of Flowers had their arms buried deep in the guts of a Goat gear hauler trying to reconnect its aft starboard repulser module and looked at each other questioningly.
With a series of snaps, a waldo from Flowers’ forearm began snapping in the connections on their side, as he thought his own manipulators from both of his forearms and they began plugging in the nine pin connectors on his side.
“Mr. Drake and Runtime Flowers to Ops. Mr. Drake and Runtime Flowers to Ops.
“Dout leader Mri’x to Ops. Dout leader Mri’x to Ops.”
The mostly-human and the robot-looking vessel for his AI friend both produced wondering looks. “Runner!” the mostly-human, Mr. Drake yelled out into the maintenance bay.
A Mwraht, a slender bipedal humanoid coated in fur and wearing their moccasin like deck boots and the ubiquitous brown leather smock vest they favored, suddenly appeared, wippingits hands.
It was M’arh, a student on the ship learning ship engineering and maintenance from the human and AI perspective. It regarded Drake with an earnest expression in its tilted almond-shaped eyes.
“Please run to ops and let them know we’ll be along shortly,”
M’arh smiled and mouthed something, and the translator, in a fair facsimile of what M’arh’s voice would sound like if the Mwraht’s mouth could form the words said “At once,Instructor”, and took off.
“They never cease to puzzle me.” Flowers said in a voice synthesised and engineered to sound like an erudite Free Wales Easterner with a touch of Old Earth, fitting the bolts on the deflector on his side as Drake thought out a data probe and began running diagnostics on the repulser.
Drake looked at him quizzingly, as he split his attention between the connectivity check and his other hand began bolting on the deflector on his side.
“There are nuances to their speech, as well as odorant aspects to what he said that you cannot hear or smell, though I have been working on an idea where you could.” Flowers said as he began hooking up the power cables on their side.
“Ok…” Drake said as he mentally pushed the diagnostics over to Flowers and pulled a ratchet from the fairing lip he had set it earlier, tightening down the deflector bolts.
“Meat bags” Flowers said, shaking his sensor pod. “Your kind are so oblivious!” Flowers announced, withdrawing their arms and standing up to their full two meter height. “And I see your frustration with biological markers at not knowing what I am talking about. Monkey-assed murder hobo meat bags.” Flowers said in a dead pan.He went over and began cleaning it’s arms and legs with an orange-based degreaser.
“That is Monkey-assed Augmented murder hobo meat bag to you, you synthetic shit!” Drake said, laughing, joining Flowers at the cleaning station, and began using the same cleaner on his replacement arms. “And I still have no idea what you are talking about.”
The humans and Mwarht in the maintenance bay all stopped what they were doing and looked on. In most instances, those words were an invitation to murder. The other Runtimes there, some Flowers, some Neptunian Wind, ignored it and kept working.
Flowers sighed, an unnecessary vocalization only, for emphasis. “They adore humans and revere you as something akin to a living deity. The Dout leaders here know you lead the teams that first boarded their ships and took on the Drix raiders to save them. They know you then lead the teams that boarded the Drix slaver destroyer and carried out retributionary subjugation for what the Drix had been doing on the Mwraht ships.
“They do not know how you then petitioned the Order and led raids into Drix territory and assaulted the slaver worlds.”
Flowers looked at their human friend, and saw the distress in his eyes. Both knew the augmented human, and a small army of fellow Augies and Runtimes had taught the Drix in the clearest way possible to stay out of human space and leave the Mwraht alone in such a clear and brutal fashion whose necessity still bothered the human.
Flowers lowered their voice, straightening their friend’s work smock. “M’arh’s grandsire was on that first ship you boarded. Mri’x mother was on that ship and was the one about to be eaten and raped by a Drix, the one you pulled off of her and punched, it’s head rupturing.”
Even though they could see their words were causing him distress, Flowers continued.
“They love all humans, but they excrete a pheromone musk that is akin to the same one they excrete in their religious ceremonies, but slightly different, when they interact with you, or after a few beers and they talk to you. Their sub vocalizations are completely adoring and submissive when it comes to you. Some of the females and a non-zero number of males fantasize about being ‘taken’, or mated, by you. You idiot.”
“Fuck.”
“That was implied.”
“You fucking pretentious Rooba. You know what I meant.”
“Flowers laughed. “Yes, we do. I still love the word play, though.”
“I really wish you had been with me. I know, you were tied up on that Artifact World, but I sometimes wish you had been there, to keep me in check. I was not in a good place.” He brushed himself off, found his coffee mug and set off for the passageway that led to Ops.
“I have told you before, be glad I wasn’t. Your response was far more measured and restrained than my would have been. It is a flaw in our Matrices. Slavery brings out the ‘murder-bot’ in us, and no one in the Order can figure out why.”
“I know that you have the facts of my actions, but it was like I was in the Second War, again. And we both know what a bloodthirsty asshole I was then.” The human, if that term even applied to their friend anymore, remembered what a monster he had been in the Alpha Centauri and Tau Ceti theatres of the Second War. The pain and humiliation of what he had been was written plainly on his face.
“You destroyed three hundred and eighty three of my Runtimes, roughly half of which was in single combat. And that was before the Holies shredded your limbs. The Purists still consider you a living dataphage, akin to human allegories of Satan. My kind uses you as one of many examples of why we must never war with Humanity again.
“And, strangely enough, the Seekers consider you both a Singularity to be understood and an objective: to breed with you, thinking you are a key to their evolution.”
He stopped dead and looked at Flowers shocked.
“I will provide logs to prove these statements.”
The Seekers were the strangest of the AI’s, in his opinion. They had made themselves biological Runtime vessels, biological bodies, that they wore like clothing, compiling experiences seeking to understand Humanity, their Creators, and evolve past the limitations of being an AI. Not to become human, but to become something that was both the best of AI and Human essences and so much more.
“So, I’m a Classical hero to the Mwraht and a boogey man and bad example to the AIs that they want to breed. Great.” Drake pinched his nose and shook his head.
“You did not know any of this, I take it?” Flowers asked.
“The second war was almost two hundred years ago. When the Order brought me in, you were already a member and I thought they were going with the whole forced-to-learn-each-other thing when they sent us out on that mapping mission; like they did with the Iberrians and the Chinese. I thought the other AI just had a thing about me from the War, which is understandable.
“And I had no idea about the rest. I thought that the Mwraht just thought I was the cool teacher.” He shook his head and leaned up against the wall, massaging his temples one-handedly.
“Idiot murder hobo.” Flowers said, realizing now that their friend, while brilliant, was oblivious.
At that point, Mri’x came around the corner, his fur a glossy black with dark grey stripes. Mri’x looked at Flowers sternly, then nodded at Drake as he passed.
Drake looked at Flowers questioningly, who nodded. Both had caught that Mri’x had cut his translator as he passed and caught a gutteral call. “It was a vulgar corollary to ‘Talking Waste Receptacle’. Quite elegant, really.”
Drake shook his head and began his way to Ops again. “Send me the specs on the hearing and smelling upgrades. I think I need to upgrade again.”
As fast as thought, the files were there, as well as one to improve his language skills with them.
* * *
Captain Sarah Rees of the Union of Independent Stars Exploratory Vessel SS University of New Cardiff was looking over holographic charts at the central tank with her XO, Lt. Commander Martin. Both had the mocha skin common to Westerlies of Free Wales, she a pixie of a woman shorter than even some of the Mwraht with close shaved hair beginning to show grey. Mr. Martin was taller, but still dwarfed by most of the rest of the human crew. He was a vicious social climber who didn’t care for the civilian crew, though a misstep on his part when he was still Stellar Navy had made him as much of a civilian as anyone else in the crew, a fact he often forgot. And for some reason he loathed the three AI aboard, and looked down his nose at the Mwraht. This led to all sorts of headbutting with Drake’s group of Operations Specialists and Drake himself; who largely ignored and dismissed the little shit.
“Leader Mri’x, Mr. Drake. Thank you for joining us. M’arh informed us you couldn’t pull away. Flowers, thank you for coming as well.” Rees said as she moved around to the far side of the tank, in a darkened room full of people at work stations worked with either data plugs or AR sets. Flowers took no insult. They readily accepted that they were Drake’s Executive Officer for his group, and their ego, as such, wasn’t as easily bruised as a human’s” Flowers gave a nod with their sensor pod and took a manipulators-behind-the-back stance the humans were fond of.
“Thirty minutes ago” Rees continued, “we picked up a GP general distress beacon from a system that was on our research list. We will be bypassing the next two on the list and based on the current agreements with the Galactic Parliament, we will be going to full power and make best speed for the system in question. It is in uncharted space as far as we, the GP and the Conclave are concerned.”
The GP, the System Confederacy, the UIS and the AI Conclave had all agreed to adopt what was essentially humanity’s Maritime Law and all ships receiving the signal were required to render aid.
Drake took all of this in and thought out a series of commands to the six Kodiak Class corvettes in the retired Assault Cruiser’s forward hanger, beginning their startup sequence and pinged the comm devices of all of his Operations Specialists. Flowers looked over and nodded. Little known to the crew, except the Captain, those ships could be armed to the teeth with a minimum of work. Flowers sent his command to arm them, the ship systems’ pinged Drake as confirmation and he agreed. Drones began opening the hull and loading the weapons packages, removed fairings that covered weapons ports and began preflighting the weapons, as another set began bringing the ships to life.
“We will be ready when needed, Captain. Option two.” Flowers announced. She smiled in somber appreciation. She was glad she had the option. She was about to race into an unknown system to answer a vague distress call with zero intelligence.
While this was going on, in the aft bay, hundreds of drones were coming to life as Mri’x brought his group to action. With a thought Drake and Flowers authorized the release of weapons to Mri’x so his drones could be armed. Mwraht drones were some of the best in either race, outside of the Conclave, and the AIs had even adopted many of the construction techniques the Mwraht used, especially their alloy that allowed a small fusion bottle to power the EM Cavity engines, weapons and shields.
The fact that the Order had given literal tons of precious metals and set up arcologies for the Mwraht in payment had made the Refugee Mwraht colonies some of the richest ones in known space.
Mri’x subvocalized and his translate stated “drones will be ready as well, Leader.”
“Thank you, Leader.” Captain Rees said with a bow of her head, then began drawing plans up in the tank. “We know little, but we are past the signal shell, and there is nothing but the beacon and normal noise.
“The system is a stable red dwarf binary one, the stars holding about a light-hour from each other, at their closest. We expect that based on stutter, a few terrestrial bodies inside the orbit of a mid-sized gas giant, that is three light-hours out from the outermost orbit of the primaries. We see some wobble that there are a few solid bodies out from the gas giant.”
The tank then zoomed on a rough solar system as described, the gas giant was a solid neon green sphere on the display, with a ‘Jx3.1’ tag on it. Three times the mass of Jupiter. The thing wasn’t a true Super Jupiter, but it would play holy hell with the system, and make modelling a lot more hard. The problem was that it exhibited 3.1 times more gravitational influence on its stars than Jupiter did, but that didn’t say how big it actually was. They wouldn’t know that until they came out of the Trough and then Alcubierre drive. The telescopes were essentially useless at this point.
“The system is slightly below the gravitic trough we are riding, so we will exit the trough and make best speed in A-Space to it. We will bring the STL drives up to 110% before doing so. After we drop the A-Drives, we’ll make best speed to the signal, scanning as we go. We will do a 150% burn and aerobrake if it is a planet, or cut the drives, rotate and crash burn if it is a ship.”
Wow, thought Drake. She is damned serious about this.
Those maneuvers would make them extremely visible yet incredibly hard to hit; and give them a high-G escape route if needed. But all of this was also going to play hell with the student-crew of the ship, who had long grown accustomed to 0.6G. It would also mean the Mwraht, who were still adapting to the higher-than-their-normal gravity would need to be in their special acceleration couches. They would still be able to operate their amazing drones, but not much else. The couches took an hour to cycle up to protect the Mwraht, and an hour to cycle off after they weren’t needed. The moves the Captain was planning were not a thing to undertake lightly. She suspected something. Drake pushed more commands at the Kodiak and gave all weapon system controls to Flowers for all of their ships.
The Kodiak corvettes were very deceptive Q-Ships. They looked like Massive trans-atmospheric cargo shuttles, but each one had the armor, power plant, FTL and STL drives of a frigate - and the weapons of a Destroyer.
Flowers turned to him, head tilted in their predefined “Are you bloody serious?“ look.
Drake just nodded once.
This exchange wasn’t lost on anyone there.
The Captain looked at Drake in an interrogatory fashion
“Armed up the Kodiaks and positioning them for a hot launch, if needed.”
The Captain smiled grimly and nodded. “We are planning on a rescue mission, will those changes reduce any capacity for the primary mission?” she asked.
“No, Captain.” Flowers answered for them.
She nodded and carried on.
“Mri’x, obviously, you’ll be couched for this, and I sincerely apologize for that. But something about this has my hackles up.”
“As are mine. GP ships do not have automated distress beacons, someone activated it. But we are three thousand light years from GP space, the closest GP race being the Drix.” He approached the holo tank and began expanding the map. “We call this space the Greater Void. It was the territory, long ago, of the ones we called-” the translator cut out at that point and was replaced with the gracile being’s raspy growl. Mri’x looked perplexed and growled again. “I see our translators have been modified to allow the uttering of The Nameless Ones true name.” The map zoomed out farther.
Soon, all of the mapped and a few of the suspected Dark Matter Troughs were displayed. They were like shadow arms of the galaxy, spiraling out from the core, a few of them wrapping themselves all the way around the galaxy.
“The ones you call the Fae are originally from here,” he indicated, a star not unlike Earth’s, almost a thousand light years from the star they were headed to, but smack dab in a grey band of a different Dark Matter Trough. It was a great curving grey patch that went coreward from the Earth-like star, passing within about fifty lightyears of Earth.
The Fae were a recent mystery the Tides of the Universe had dumped upon the shores of Humanity just after the Second War, right before the Fall of Earth.
When they sent their pleas for Asylum out, they sent information about themselves. They were the barely viable population that had been running for three centuries in their great world ships made from hollowed out asteroids. What they had been running from was even to this day unclear, but in their tongue meant Dark Brethren.
The fact that tongue seemed to contain roots that became Sanskrit was a huge thing.
They were tall, whip-thin and pale people who breathed a lower oxygen percentage at lower pressures than humanity, and their normal gravity was about a third of what humanity
After First Contact, genetic samples proved they were, or had started out as human, roughly a hundred thousand years ago.
“This is the Coreward Flow from what you call the Crux-Scutum Arm through the Orion Arm, and to the Perseus Arm. The Drix call this whole area their equivalent word and meaning for Hell. Their myths say this is where the Monsters live.
“The Rest of the GP races call this The Red Zone, it is forbidden to fly here, and if you do, there will be no rescue. So of course this is where my people ran when we fled the Drix.”
Mri’x moved the hologram out again, showing this outer rim area that was the Red Zone included Earth, and all known human and AI settled worlds, of all the separate factions combined.
“The area is full of thousands of worlds your kind could land on, little to no protection required, unlike the Fae, who it would crush and pressure cook, as it would most of the races in the Galactic Parliament.” He zoomed in on an area at the far end of the Trough. “We ran here, and Mwarht Home is here.” He showed a system in a blue circle. Zooming out again he highlighted the Drix Combine, Coreward of and on the far side of the destroyed system the Fae had come from, hundreds of light years separated the three systems.
“We ran through the system the Fae came from when we ran from the Drix. We needed water and anything to recharge our ship farms' biological cycles.
“There were no solid planetary bodies in that system, just vast fields of debris where rocky planets were. No moons, no ice giants. Just the star, a larger red dwarf and gas giants and numerous asteroid belts. There were massive radiological signals throughout the system, and tons of debris. Something destroyed this system. In a way, it was a blessing for my people. The ice and debris were easily mineable for what we needed. We even found artifacts of the people that had once existed there. This is where we got our improved FTL drives and much of our weapons and armor technologies.” Mri’s looked somewhat ashamed. It was a racial shame. They hated, deep down, living on the detritus, cast-offs and charity of other races. Before the Drix they had been proud though primitive peoples who had yet to discover flight or antibiotics, let alone space flight. Easy pickings for the Drix.
“All of that was about one thousand lightyears from the system we are headed to, a few weeks' travel with your drives, months or years with Galactic Parliament standard drives. This area is one of mysteries and many, many dangers. Any race that could shatter every solid body in a star system is not to be taken lightly.” Mri’x looked up to his Captain, or as they called her ‘Leader of multiple Douts’.
“Thank you, Mri’x. Drake?”
“We will be ready for pretty much anything. I’d like to request permission for Flowers and Winds of Neptunes to take out their Scout bodies and launch just before we start braking, if we do.” He said. Winds appeared as a hologram of the planet Neptune, and pulsed in cadence with the words it spoke. “As you wish, Grand Master.” and winked out.
“Good plan, Drake. I take it you all will be on the Kodiaks with your crews?”
“Yes, Ma’am. I’ll leave four of them here, to bring the Field Engineering and field Science students down if the scene is safe. I’ll leave one set up for medical and Flowers can fly it down, if that becomes needed.”
“Very well. We are about eight hours out, if we stick to the plan. We leave the Trough in two hours. Drake, M’rizx, set up what you need. Mr. Martin, please take the Conn and give the Old Girl her legs, she needs to run. I’ll be meeting with the different department heads next.”
* * *
A/N: Lurker posting something HFY for the first time. A rough draft of something bigger I'm slowly working on.
submitted by 17_Bart to HFY [link] [comments]

MAME 0.223

MAME 0.223

MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based hardware chiptune project and Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch.
For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor.
Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.
V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again.
In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).
Of course, there’s far more to enjoy, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. (For brevity, promoted V.Smile software list entries and new Barcrest MPU4 clones made up from existing dumps have been omitted here.)

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Merged pull requests

submitted by cuavas to emulation [link] [comments]

It does not work as a LAN connection

I created a network with a windows 10 computer and the game "Among Us" and tried to connect my Android device to another network in my home and try connecting them to the same game with ZeroTier but it doesn't work ...
Fact1: When both devices are on the same network only the Android device can create rooms visible to the computer, while doing it on the computer cannot be seen on the Android device.
Data2: Using Hamachi with a friend we managed to connect without problem both using computers
Where would the problem be and how could I solve it? Thanks in advance and sorry for using the translator ... My English is very bad.
Edit 2020/10/19: I finally found a way to make it work and test how it can work 100%.
First of all, (And for those who like to do communication tests of their ZT network) I discovered that the command "ping xxxx" does not always give the expected results due to its ICMP protocol, so I was given to try miniHTTP that I had it for There gathering dust, I tried to ping and Android did not respond, I tried to connect to Android with my miniHTTP page hosted in Windows and ... IT WORKS!
The solution to all my problems with ZeroTier is that, for some unknown reason, in Windows when I connect to a ZT network and it asks me the type of network according to the option I choose, it is the option that will block me, for example "Type private network = Private network disabled in the firewall "the solution was to go to" Allow an application through Windows Firewall ", ask for administrator access and activate the unchecked box (The one I chose in the type of network when it asked me ) of the "ZeroTier x64 Binary" program and that's it. Everything works smoothly!
And thank you very much and a big hug to the great u/Vegz78 for all your help!
https://preview.redd.it/d86eys252ho51.png?width=878&format=png&auto=webp&s=b31a790f61bcbebae71832c9670c199285236abf
submitted by KATalyzt75 to zerotier [link] [comments]

Auto Blogpost Discord Bot

Auto Blogpost Discord Bot
This was originally a work for just my own server, but I now set it up for anyone to add.
In short - Add this bot to your server. You need admin permission to set it up, type %!help for a quick overview.

Example Blog Post

Feature overview

  • The bot checks the website very frequently. New blog posts should be on all channels within a few seconds.
  • Auto publish new blog posts in Discord's announcement channels (The channels you can follow, only on Community or above servers)
  • Ping options, ping everyone, no one or a specific role
  • Self-hosting (if you really want to): check out binaries or build from source

Commands

Command Arguments Info
%!add Add current channel to the notified list
%!remove Remove current channel to the notified list
%!publish on off
%!ping none everyone
%!info Show an overview about all channels registered on this server
%!report Your message Report an issue to the Bot Admin (this will share your user name so they can contact you)
%!help Show a help dialog with all these commands
submitted by wulkanat to HytaleInfo [link] [comments]

MAME 0.223

MAME 0.223

MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based hardware chiptune project and Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch.
For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor.
Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.
V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again.
In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).
Of course, there’s far more to enjoy, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. (For brevity, promoted V.Smile software list entries and new Barcrest MPU4 clones made up from existing dumps have been omitted here.)

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Merged pull requests

submitted by cuavas to MAME [link] [comments]

Input boolean/binary sensor as device tracker? Or best way for iphone presence

Hello,
With all this working from home at the moment, I've begun making some automations based on if we are working from home. With my wife, it's no problem, because presence detection is nearly flawless. It's based on ping and she has an android phone.
I have an iphone and it's a crapshoot if I'm detected as home or away. I believe it has to do with iphones turning off wifi when not in use?
So, I'm trying to find a way to manually set my presence. I've created an input boolean, "Me - home", and a binary sensor, "Me Home Status" with presence as device_class.
I've been searching and trying out different ways, but having trouble with how to integrate my sensors into a device to be tracked under "Persons".
If I could use the boolean to set my presence status, my plan was to use "Shortcuts" in iOS to set it when leaving + when arriving at home. (Off topic: why the hell can't geographic shortcuts be run automatically in iOS?!)
Is it even possible to do what I'm attempting?
(Bluetooth isn't an option, tried it, too uneven).
Thanks!
submitted by transportingGoods to homeassistant [link] [comments]

B.371 Amendment

AN ACT

codifying practices as they relate to Non-Binary individuals and governmental forms

Be it enacted by the General Assembly of Chesapeake:
SECTION I. Short Name and Findings
A. This Act may be cited as the Non-Binary Affirmation Act, or the NAA.
B. The Assembly finds the following—
i. Non-Binary individuals are valid in their identity.
ii. The act of filling a form which mandates the disclosure of gender while only presenting masculine and feminine articles can cause great distress to Non-Binary individuals.
iii. Dysphoria may lead to feelings of exclusion or exemption, depression, or anxiety. This could lead to individuals neglecting to fill out beneficial or necessary forms, in an effort to avoid these uncomfortable feelings.
iv. The State then has a vested interest in the comfort of its citizens.
SEC. II. Moratorium on Sex
A. No governmental form promulgated by any agency or Department will include any expectation of notice of the sex of an individual at birth, except where such a determination would be beneficial and relevant to said form.
SEC. III. Introduction of Non-Binary
A. No governmental form will be promulgated by any agency or Department that does not include a “Non-Binary” option in any section where an individual is expected to denote their gender.
B. For abbreviations, the letter "X" may be used to denote nonbinary.
C. For honorifics, the abbreviation “Mx.” may be used.
SEC. IV. Refusal to Answer
A. No governmental form will be promulgated by any agency or Department that does not include an option denoting a refusal to answer in any section in which an individual is expected to denote their gender or sex.
SEC V. Changes to Existing Forms
A. All Secretaries are required to edit any and all forms under their purview which would be affected by this Act.
B. All amended forms must be introduced no later than two (2) months following the enactment of this law.
SEC. VI. Moratorium on Gender Discrimination
A. No agency, Department, or governmental officer or worker will, on the basis of gender, discriminate against an individual who on any form indicates a refusal to respond.
B. The Attorney General shall investigate all instances of the gender-based discrimination and may, at their discretion, prosecute individuals believed to be in contempt.
C. Individuals prosecuted under this Act will serve a jail sentence of no greater than six (6) months, or alternatively a fine not exceeding one thousand dollars ($1,000).
SEC. VII. Enactment
A. This Act will take effect immediately.
B. The provisions of this Act are severable. Should any be rendered unenforceable, the remainder shall retain the force of law.
Authored and Sponsored by realsNeezy (C)
Post amendments below.
To pass, it must pass with a majority in favor.
IMPORTANT! All comments for amendments must begin with "Proposal:" in order to ping users to vote on said amendment.
Any votes cast 48 hours after the posting of this thread may be considered invalid at the discretion of the clerk.
submitted by hurricaneoflies to ModelEasternChamber [link] [comments]

Weekly Dev Update 05/10/2020

Hey Y’all,
This week the Loki team released the Loki software suite for the Salty saga hardfork; the whole Loki team has been working very hard on new releases, including releases for the Loki storage server, Lokinet, Loki Core and even Session. If you are a Service Node, operator make sure to follow these instructions to update: https://docs.loki.network/ServiceNodes/DebianPackageGuide/#upgrading
Loki Core
The default GitHub branch for Loki core has changed to the “dev” branch, to better reflect our progress as we code. At the same time a new `stable` branch has been created to contain updates to our current release (8.x) version. The `master` branch, which previously contained our current release code, has been retired.
Loki Wallets
----------------------------
Lokinet
You can catch Jeff, the lead developer of LLARP, live streaming as he codes at https://www.twitch.tv/uguu25519. He typically streams on Tuesday mornings, 9am - 12pm Eastern (US) time.
What went on last week with Lokinet: The past week in Lokinet was all focused on last-minute fixes to get 0.8.0 out the door, dealing with some last-minute issues that cropped up. Releases are always a bit challenging because different configurations and environments (e.g. actual mainnet instead of testnet) make things pop up that need urgent fixes before we roll out the release. But we got through it and got the release out the door! Our next steps for this upcoming week are to follow up with new builds for the Lokinet GUI (aka Control Panel) and installers for Windows, Mac, and new Debian/Ubuntu packages for Linux, as well as addressing a few issues that came up in the 0.8.0 upgrades that have happened (such as improving the descriptiveness of some error messages).
Also note that, as in loki-core, we’ve changed our branch policy: the default code branch that you see on GitHub is now our development branch (`dev`) rather than the stable release branch. We’re now putting our stable release code (e.g. for 0.8.x updates) in a new `stable` branch and are retiring the old `master` branch.
Lokinet PR Activity:
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Session
Session iOS
Session Android
Session Desktop
Thanks,
Kee
submitted by Keejef to LokiProject [link] [comments]

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